Monk – Dungeon Lord – D&D 3.5
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Dungeon Lord

Something watched the young monk as he made his way through the darkened tower in silence. Part of it wanted to kill the young man, steal his life essence and feed on his soul. Still, it watched them continue their path as he made his way through beast after horrifying beast. Fighting off the dangerous denizens that plagued the bleak, dark space before him. The well-place, mostly hidden and hard to detect traps were little challenge for the adroit mind and careful pacing he displayed. When a normal intruder would have fallen prey, this uninvited guest proved… Capable.
The Lord of the Tower’s curiosity was peaked. Why would a young brother of the Argent Fists come to him? He shadowed the young man, unnoticed, studying his, his movements, his purpose. He could kill him instantly. But yet something deep within him made him hesitate. Unable to figure out the young man’s purpose in its tower, they didn’t seem there to vanquish what was there. The young man only challenging that which saw him as prey, defeating it, before moving onward. Deeper into the unknown. The Lord of the Tower growing ever-curious, finally coming forth, presence felt but never seen. He exclaimed.
-“Why have you come to my Domain, foolish Argent Fist?”
The answer gave serious pause to the Lord of the Tower.
-“To learn.”
Race
Elan
Class
Monk 5/Assassin 9/Soul Eater 1/Dungeon Lord 5
Ability Scores
Str 10/Dex 16/Con 14/Int 16/Wis 10/Cha 8
Skills
Hide 8, Move Silently 8, Disguise 4/Knowledge(Arcana) 2
Equipment
Shurikens, possibly a weapon or two.
Goal
Alright, alight, this one is admittedly more an NPC build, although a reverse dungeon lord PC makes for a very interesting thought. You are the undisputed master of your dungeon. You control its beasts, its traps, and you can animate it to defend itself against intruders. You yourself are its foremost defender. You are almost impossible to spot in darkness, and can Death Attack targets for instant kills if so you choose. Even if you don’t, your fists impart Negative Levels with each strike. You are not to be trifled with.
| Level | Class | HD | Feat | Special |
| 1 | Monk | 10 | Carmendine Monk, Improved Unarmed Strike, Stunning Strike | Flurry, Unarmed Strike 1d6, AC Bonus (Int) |
| 2 | Monk | 1d8+2 | Combat Reflexes | Evasion |
| 3 | Monk | 1d8+2 | Weapon Finesse | Purity of Body, +10 Speed |
| 4 | Monk | 1d8+2 | – | Slow Fall 20ft, Ki Strike(Magic), Unarmed 1d8, +1 Dex |
| 5 | Monk | 1d8+2 | – | +1AC, Purity of Body |
| 6 | Assassin | 1d6+2 | Weapon Focus(Unarmed) | Sneak Attack +1d6, Death Attack, Poison Use |
| 7 | Assassin | 1d6+2 | – | +1 Save vs Poison, Uncanny Dodge |
| 8 | Assassin | 1d6+2 | – | Sneak Attack +2d6, +1 Dex |
| 9 | Assassin | 1d6+2 | Alertness | +2 Save vs Poison |
| 10 | Assassin | 1d6+2 | – | Sneak Attack +3d6, Improved Uncanny Dodge |
| 11 | Assassin | 1d6+2 | – | +3 Save vs Poison |
| 12 | Assassin | 1d6+2 | Ability Focus(Death Attack) | Sneak Attack +4d6, +1 Dex |
| 13 | Assassin | 1d6+2 | – | +4 Save vs Poison, Hide in Plain Sight |
| 14 | Assassin | 1d6+2 | – | Sneak Attack +5d6 |
| 15 | Soul Eater | 1d8+2 | Darkstalker | Energy Drain |
| 16 | Dungeon Lord | 1d8+2 | – | Dungeon Mastery, Horde Lord +1, +1 Dex |
| 17 | Dungeon Lord | 1d8+2 | – | Dungeon Step |
| 18 | Dungeon Lord | 1d8+2 | Vile Natural Attack | Complete Awareness, Dungeon Minions |
| 19 | Dungeon Lord | 1d8+2 | – | Animate Objects |
| 20 | Dungeon Lord | 1d8+2 | Leadership | Dungeon Defender, Horde Lord +2, +1 Int |