Monk – Deathdealer – D&D 3.5

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Core-Only

Deathdealer

The Monastery burned around him, the heat seared the flesh beneath his robes as he was forced to flee. The trainees made their way through the corridors towards the secret exit, his eyes scanning the windows and beyond as he shepherded them. His vision focused on the figures standing within the central courtyard. His master, the Abbot stood bruised and beaten, clinging onto consciousness even as he stood stalwart against the dark figure before him.

The dark figure’s fists coated with blood as the very shadows danced and coiled around his form. The young trainees hurrying through began to vanish one by one into the secret tunnels, the young monk unable to help but stare as the dark figure pulled a set of wicked kamas from his back and bring them down around the Abbot’s neck. A scream of anguish torn through his throat and between his lips before startling awake with faltering breath. Sweat streaming down his brow as he looked around to see the Abbot standing beside his bed with another brother of the Monastery, his brow raised questioningly.

-“Are you alright, brother? What is going on?” Asked the other monk as the abbot stayed silent, wiping the sweat from the young man’s brow.

-“It… It was just a nightmare, I am sorry to make you both worry.”

The other monk sighed a sigh of relief, but the Abbot’s brow instead furrowed.

-“Tell me of that nightmare, young one.”

As the young novice relayed his tale, a figure covered in dark robes, slowly walked up the cobblestone path that lead to the monastery’s front door.

Race

Human

Class

Monk 7/Shadowdancer 3/Blackguard 10

Ability Scores

Str 14/Dex 14/Con 14/Int 10/Wis 14/Cha 14

Skills

Hide 10/Move Silently 8/Perform(Dance) 5/Knowledge(Religion) 2

Equipment

A pair of Kamas, an Unholy Symbol.

Goal

You are an absolute beast capable of dealing lots of damage with the kamas you use, while having saving throws through the roof, and being able to cast some nasty spells, as well as having a Shadow companion that can help you murder things ridiculously fast. You are also a fairly good tripper, meaning Combat Reflexes will activate a fair few times a round.

LevelClassHDFeatSpecial
1Monk10Improved Unarmed Strike, Stunning Strike, Dodge, MobilityFlurry of Blows, Unarmed 1d6, AC Bonus(Wisdom)
2Monk1d8+2Combat ReflexesEvasion
3Monk1d8+2Power AttackStill Mind, +10 Speed
4Monk1d8+2Unarmed 1d8, Ki Strike(Magic), Slow Fall (20ft.), +1 Str
5Monk1d8+2Purity of Body, +1 AC
6Monk1d8+2Cleave, Improved TripSlow Fall 30ft
7Monk1d8+2Wholeness of Body
8Shadowdancer1d8+2Hide in Plain Sight, +1 Str
9Shadowdancer1d8+2Improved SunderDarkvision, Uncanny Dodge
10Shadowdancer1d8+2Shadow Illusion, Summon Shadow
11Blackguard1d10+2Aura of Evil, Detect Good, Poison Use
12Blackguard1d10+2Improved InitiativeDark Blessing, Smite Good 1/Day, +1 Str
13Blackguard1d10+2Command Undead, Aura of Despair
14Blackguard1d10+2Sneak Attack +1d6
15Blackguard1d10+2Weapon Focus(Unarmed Strike)Fiendish Servant, Smite Good 2/Day
16Blackguard1d10+2+1 Str
17Blackguard1d10+2Sneak Attack +2d6
18Blackguard1d10+2Spring Attack
19Blackguard1d10+2
20Blackguard1d10+2Sneak Attack +3d6, Smite Good 3/Day, +1 Str
Synonyms:
Core-Only Monk, Deathdealer
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