Ranger – Wildshaper – D&D 3.5

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Shapechanger

Wildshaper

-“What happened to her after you defeated the beast?” Asked one of the kids, the old man across from them gave a mild chuckle, their curiosity always bringing a smile to him. He scratched his chin slowly, collecting his thoughts as the fire cracked in the fireplace. The whole inn was listening to the half-elf’s story now.

-“Well, as well traveled as I am, there were many things I could teach her, I could teach everything about listening to nature, how to hunt beasts and how to recognize plants and prints. Though, as with all teachers, there were some things I could never teach her. How to be a beast, as she already was, being a werewolf and all. She wanted to learn to better control and use that part of her. So she left too, eventually, in search of the Lady of the Woods.”

There were whispers in the inn when that name came out of the storyteller’s mouth. The traveling woman pulled out a smoke pipe and started cleaning it, and prepared some dried herbs. The half-elf continued unfazed.

-“The Lady is said to be as old as the forest, and its most ancient guardian, capable of taking the form of all the beasts who walk its depths. From the smallest insect to the most majestic dragon, she is one with each of these forms. If someone could teach our young wolf lady how to control her inner beast, it was the Lady.”

Race

Changeling

Class

Wildshaping Ranger 5(Variant)/Master of Many Forms 10/Nature’s Warrior 3/Warshaper 2

Ability Scores

Str 12/Dex 16/Con 16/Int 10/Wis 14/Cha 8

Skills

Knowledge(Nature) 8, Knowledge(the Planes) 2, Survival 8

Equipment

A shortbow, a Shortsword. Any light armor.

Goal

You are a ranger capable of Wildshaping like the druid. But you take that ability and crank it to eleven. You have more than ten uses per day, can change your form in the same use of wild shape, and can take nearly any form in the monster manual. This makes you a fantastic swiss army knife of a character, with a form for every situation, and by gaining the Extraordinary abilities of your forms, your toolset only expands even more. Take the form of a fly to spy on a conversation or the form of a friggin’ Dragon to fight virtually any enemy as two examples.

And they say only Tier 1 characters have a backpocket plan for any situation…

LevelClassHDFeatSpecial
1Ranger11Track, Weapon FinesseWild Empathy, 1st Favored Enemy, Fast Movement
2Ranger1d8+3––
3Ranger1d8+3Endurance, Alertness–
4Ranger1d8+3–Animal Companion, +1 Con
5Ranger1d8+3–Wildshape 1/Day, 2nd Favored Enemy
6Nature’s Warrior1d10+9Improved ToughnessNature’s Weapon, Wildling
7Master of Many Forms1d8+4–Shifter’s Speech, Improved Wildshape 2/Day, Humanoid
8Master of Many Forms1d8+12–Improved Wildshape 3/Day (Large), Giant, +1 Con
9Master of Many Forms1d8+5Improved InitiativeFast Wildshape, Improved Wildshape 4/Day, Monstrous Humanoid
10Master of Many Forms1d8+5–Improved Wildshape 5/Day(Tiny), Fey
11Master of Many Forms1d8+5–Improved Wildshape 6/Day, Vermin
12Master of Many Forms1d8+5Combat ReflexesImproved Wildshape 7/Day (Huge), Aberration, +1 Con
13Master of Many Forms1d8+5–Extraordinary Wildshape, Improved Wildshape 8/Day, Plant
14Master of Many Forms1d8+5–Improved Wildshape 9/Day(Diminutiv e), Ooze
15Master of Many Forms1d8+5Robilar’s GambitImproved Wildshape 10/Day, Elemental
16Master of Many Forms1d8+21–Evershifting Form, Improved Wildshape 11/Day (Gargantuan), Dragon, +1 Con
17Warshaper1d8+6–Morphic Immunities, Morphic Weapons
18Warshaper1d8+42Stand Still+4 Str, +4 Con
19Nature’s Warrior1d10+8––
20Nature’s Warrior1d10+8–Water’s Flow, +1 Con
Synonyms:
Shapechanger, Wildshaper
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